Today, there is a wealth of curriculum. Instead of developing your own curriculum, I suggest using existing curriculum that a professional has built. code.org has a good list of curriculum for middle school kids. Although I'm not using the curriculum on any of the lists, the offering at CodeHS looks interesting. There are introductory courses for both Python and JavaScript. The JavaScript course is designed for 9th graders.
Pythonroom also looks promising. The video looks like they have a great vision, but I'm a bit concerned that they have 5 thumbs up and 2 thumbs down at the time I looked at it.
I'm still experimenting with different mixtures of Python and JavaScript. I recommend starting with Python as it is easier and the structure helps with learning. My daughter also feels that Python is easier than JavaScript.
If Python is better for learning and teaching, why I am teaching her JavaScript? Well, JavaScript is everywhere. It's used to quickly distribute web applications, build mobile applications with PhoneGap and build server applications with node.
Here's what I ended up doing:
- started with Python and Pygame using my drills and used the drills for a month
- taught HTML, CSS, and basic JavaScript, including JQuery for about a month. Not using any type of graphical animation such as HTML canvas or any framework
- Used the JavaScript game development framework Phaser for a month, including the Making your first Phaser game tutorial
- went back to Python and Pygame for another few months and used RAPT Pygame to run the apps on a mobile phone
- went back to using JavaScript canvas for a month, which is where I am right now. I'm planning to go back to Phaser in about 2 to 4 weeks.
Examples from Lessons
This game was built entirely in Python and uses RAPT Pygame to run it on an Android mobile phone. It's running on a Moto G 3rd generation. Age 12.
Teaching objective: loops and game levels
The test below was made with Unity and some pictures she took at the local Stanford museum.
Teaching objective: 360 image photography and basic 3d asset usage
Teaching objective: association of attributes for an object. Did not actually use objects.
This is another Pygame example. Age 12.
Teaching objective: if statements
This one is done in JavaScript.
Teaching objective: Use of arrays.
This is very interesting. Thank you for sharing that kind of info for us. Keep more posting!!!
ReplyDeleteKids Programming Learning Centre