Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Friday, December 6, 2013

Sharp and Clean Symbols from GLYPHICONS


 

As I was reviewing the Bootstrap site, I noticed that there were references to GLYPHICONS.  I like this type of clean icons and may incorporate some of them into future games.

There are different licenses available.  One of the licenses is for a free version of 470 GLYPHICONS and 50 GLYPHICONS Social that are distributed under the Creative Commons license.  The author is Jan Kovarlk.

Many games and applications are moving to a cleaner, simpler icon style.


Friday, October 21, 2011

Pyglet - Alternative to Pygame

I've been reading more about Pyglet, an alternative to Pygame based on OpenGL.  Although there seems to be more documentation around Pygame, it might be because Pyglet is newer.  From looking at the documentation, it doesn't seem like Pyglet support joysticks or gamepads.  Since, I've been planning to have the next project be a first person shooter with joystick support, I will probably stick with Pygame for now.

When I have more time, I plan to check out PyOpenGL and cocos2d.

Update Dec 2013: Check out this post on kivy.

Tuesday, September 27, 2011

Visual Python


I've been working with my son to develop 3D objects with VPython.  It's super cool and really rewarding.

This is the entire program for the green cylinder above:

from visual import *
rod = cylinder(radius= 1)
rod.green = .9
rod.red = 0
rod.blue = 0
It will also work with just this:
from visual import *

cylinder()


Awesome set of videos on learning to use visual python.

The only tricky part was that the visual library only worked with 32 bit Python.  Since I'm on Mac OS X, Snow Leopard, I had a 64 bit version of Python 2.7 installed.  I'm using a 32 bit version of Python 3.1 on the Mac in order to run visual.

You can find out what the architecture is with this:

>>> import platform

>>> platform.architecture()

('32bit', '')

>>>