Tuesday, November 26, 2013

2D Tiles Games - More Algorithms to Slice Tilesets


Prior to heading out to go fishing, I came across this nice post on slicing a tileset into rows and columns.  The example uses Surface.subsurface, which I haven't been using effectively.





The author wrote a more elaborate tutorial here.

The author of bitcraft-PyTMX used the code below to handle tilesets.




I plan to review the code snippets above in more detail after the fishing trip.

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